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A Complete Guide to Counterstrike Slang

A Complete Guide to Counterstrike Slang

Welcome to the world of Counter-Strike: Global Offensive, where understanding the lingo can be as crucial as your shooting skills. If you’ve ever found yourself puzzled by terms like “Eco,” “Rush,” or “One Tap,” you’re in the right place.

This glossary-style guide will help you decode the slang and get you speaking the CS:GO language fluently. So, let’s jump right in!

  • CSGO News
  • September 1, 2023
A Complete Guide to Counterstrike Slang


If you’re in a rush or don’t want to browse through the entire glossary of slang terms, here are some of the most common phrases you need to know:

  1. Eco: A round where the team saves money due to insufficient funds for better weapons.
  2. Rush: A fast, coordinated attack on bomb sites or positions.
  3. AWP: Arctic Warfare Police. A powerful sniper rifle.
  4. Frag: A kill in the game.
  5. Rotate: The act of moving from one area of the map to another, usually to defend a different site.
  6. Clutch: A situation where a lone player wins the round when they’re sorely outnumbered.
  7. IGL (In-Game Leader): The player who sets the strategy for their team.
  8. Nade: Short for grenade.
  9. Trade: Killing an enemy player immediately after they have committed a team kill.
  10. Lurk: A player who stays away from their team to gather information or catch rotating enemies off guard.

But if you do have the time, take a look through the full list below to get a real handle on how CSGO players speak to one another and how they refer to other players, actions, items, and more in-game.

It will be structured by letter or by groupings of letters depending on how many terms are included in each category.


AC (Anti-cheat): Software specifically designed to detect and prevent cheating mechanisms; one of the Counterstrike features ensuring a fair gaming environment for all players.

Ace: The crowning achievement in a round where a single player eliminates all five enemies, showcasing individual skill.

ADR (Average Damage Per Round): A metric that quantifies a player’s impact by showing the average amount of damage dealt per round.

Aimbot: A nefarious cheating program that automates CSGO aiming, allowing players to hit enemies without manual effort, often leading to bans.

Aimpunch: The jarring screen shake a player experiences when hit without armor, which can throw off aim and make return fire difficult.

Anchor: A player designated to hold down a bomb site on defense, usually positioned at the edges of the map to catch incoming enemies.

Anti-eco: A round where a well-equipped team aims to counter an opponent’s eco round, usually by wielding rifles against pistols.

Anti-flash: A tactic where a player turns away from potential flashbang areas, usually to avoid being blinded by attacking terrorists.

Anti-strat: A strategic approach where a team anticipates and counters the known strategies of their opponent, often through careful study of past games.

Auto: Refers to either the semi-automatic shotgun XM-1014 or the semi-automatic sniper rifles SCAR-20/GSG9, known for their rapid fire.

AWP: This stands for Arctic Warfare Police and it’s a powerful sniper rifle that requires one hit kills to be effective.


Bait: A tactic where one player deliberately exposes themselves to lure an enemy into a trap, usually set by a hidden teammate.

Bhop (Bunny Hop): An advanced movement technique that allows players to move faster across the map by timing jumps and strafes.

Boost: A cooperative move where one player crouches to serve as a stepping stone, allowing a teammate to reach an elevated or otherwise inaccessible position.


Crabwalk: A slow, crouched movement often employed when wielding a pistol or knife, making the player a harder target to hit.

CT (Counter-Terrorist): The defensive team responsible for defusing bombs or rescuing hostages, depending on the map.

Clutch: A high-pressure scenario where a single player manages to win the round despite being outnumbered, often turning the tide of the match.

Crossfire: A defensive setup where multiple players aim at the same entry point, making it difficult for attacking enemies to advance.

Comp: Refers to a standard 30-round competitive game, usually played in the game’s Matchmaking mode.

Counter-boost: A tactic where a player is boosted into a position commonly used by the enemy, often to catch them off guard.

Counter-strafe: A technique to halt movement instantly by pressing the opposite directional key, stabilizing aim for more accurate shots.


Default: A basic, often-used strategy employed at the beginning of a round to feel out enemy positions and strategies.

Demo: A recorded video of a previous match, often studied for strategic insights or shared for entertainment.

Dink: A headshot that deals significant damage but doesn’t result in a kill, usually due to the enemy wearing a helmet.

DM (Deathmatch): A casual game mode where players respawn instantly, often used for warm-up or aim practice.

Drop: The act of giving a weapon to a teammate, usually to balance out the team’s firepower.

Dry-peek: The risky act of peeking an angle without using utility like flashbangs, relying solely on aim to win the duel.


Eco: A round that involves a team collectively decides to save money because they have insufficient funds for more powerful weapons.

Eco-frag: A player gets a kill with a pistol against a better-equipped player.

Economy: The system of buying weapons for both offensive and defensive sides.

Entry-frag: A player gets a kill while entering the bomb site on offense.

EPL (ESL Pro League): An international CS:GO league hosted by tournament organizer EPL.

Exec: A team clears out the site on offense with the use of grenades and coordinated pushes.

Exit-frag: A kill attained by a Counter-Terrorist on a Terrorist when they leave the bomb site after the bomb explodes, mainly done to hurt the entire enemy team and their finances.

EZ: A term used to describe a situation or team as easy, often used in an unsportsmanlike manner.


Fake: A strategic move where the Terrorist team feigns an attack on one bomb site to divert the Counter-Terrorists. This is usually executed by throwing utility like flashbangs and grenades, and even firing weapons to sell the fake.

Flash: Short for flashbang grenade, this is a tactical explosive that temporarily blinds and deafens opponents, giving you a window to make your move.

Flick/Flickshot: A rapid aiming movement where a player quickly locks onto an opponent and eliminates them, most commonly executed with a sniper rifle like the AWP.

Frag: Another term for a kill, often used to describe individual player performance or to call out how many enemies are left.

Full Save: A round where a team, usually due to low funds, opts not to purchase any weapons or utility, aiming to save for future rounds.


Gamble Stack: A high-risk, high-reward strategy where the defending team over-commits players to a single bomb site, hoping to catch the attacking team off guard.

Glass Cannon: A term for a player who wields the powerful AWP sniper rifle but forgoes armor, making them highly vulnerable to enemy fire.

Grief: The act of intentionally harming your own team’s chances of winning, either through team-killing or other disruptive behavior, often leading to bans or penalties.


Hand Cannon: A colloquial term for the Desert Eagle pistol, known for its high damage output but difficult recoil control.

Half: Refers to one of the two main segments of a match, either the first or second, where teams switch roles between Terrorist and Counter-Terrorist.

HS (Headshot): A highly skilled shot that strikes an opponent in the head, usually resulting in an instant kill and often celebrated in the community.


IGL (In-Game Leader): The tactical backbone of the team, responsible for calling strategies and making real-time decisions to guide the team to victory.

Incendiary Grenade: A tactical grenade that ignites a small area upon impact, used to block enemy movement or flush them out of hiding spots.


Jiggle Peek: A movement technique involving quick strafes near cover to briefly expose oneself, either to gather information or bait shots from an enemy.

Jump Throw: A specialized grenade-throwing technique where the player jumps while releasing the grenade, used to achieve specific smoke or Molotov placements.


KQLY: Named after the professional player KQLY, this term is used to describe a spectacular jumping headshot, typically executed with a pistol. It’s a high-skill move that’s both flashy and effective.

KZ (Kreedz): Refers to a custom map genre that focuses on intricate jumping and movement mechanics, often used for training or leisurely play.


Legged: Describes a situation where a player is shot in the leg, usually by a sniper rifle. This results in reduced movement speed but doesn’t eliminate the player, making it a suboptimal but sometimes unavoidable outcome.

Lit: A callout indicating that an enemy has taken significant damage but hasn’t been eliminated, signaling to teammates that the enemy is vulnerable.

Lobby: The pre-game waiting area where players can chat, select weapons, and prepare before the match officially begins.

Lurk: A role where a player deliberately distances themselves from their team to gather intel, disrupt enemy rotations, or secure key kills.


MM (Matchmaking): The in-game system responsible for pairing players of similar skill levels together, ensuring balanced and competitive matches.

Molly: Short for Molotov cocktail, this incendiary grenade creates a fire upon impact, useful for area denial or flushing enemies out of cover.

NA – N1

NA (North America): Refers to the North American region, often in the context of server locations or player origins.

Nade: A shorthand term for any type of grenade, be it a smoke, flashbang, or Molotov.

N1 (Nice One): A quick and friendly way to acknowledge a teammate’s good play or decision, fostering team morale.


One Tap: A highly skilled kill achieved with a single bullet, usually a headshot, that instantly eliminates an enemy.

One Way: Describes a smoke grenade that is strategically placed to allow one player to see through it while obstructing the vision of others, creating an unfair advantage.


Peek: The act of briefly exposing oneself from behind cover to gather information or engage an enemy, a fundamental skill in CS:GO.

Pick: The act of successfully eliminating an enemy player who is holding a specific position, often opening up opportunities for your team.

PUG (Pick Up Game): An informal game usually consisting of players who aren’t part of a regular team, often used for practice or casual play.


Quad: A specific position on certain maps, usually a corner, where a player can hold a defensive angle against incoming enemies.

Queue: The process of entering the matchmaking system to find a suitable game, either solo or with a team.


Rage Hack: The act of blatantly using cheats, often out of frustration or to troll, which usually results in a swift ban.

Rotate: The strategic movement from one area of the map to another, typically to defend a different bomb site or to reposition.

Rush: A fast and coordinated attack on a specific location, usually a bomb site, aiming to overwhelm the enemy before they can properly react.


ave: The tactical decision to retain your weapons and equipment for the next round, often made when the current round is deemed unwinnable.

Swag7: A playful nickname for the MAG-7 shotgun, frequently used in eco rounds due to its high kill reward and low cost.


T (Terrorist): The attacking team responsible for planting the bomb in defusal maps.

Toggle: A term often used sarcastically to accuse someone of activating cheats, especially when they make an incredible play.

Trade: The act of immediately eliminating an enemy who has just killed a teammate, maintaining numerical balance.


Utility: A collective term for all tactical equipment like smoke grenades, flashbangs, and Molotov cocktails, essential for executing strategies.

Wallbang: The act of shooting through a wall or other penetrable surface to hit an enemy.

WP (Well Played): A sportsmanlike compliment offered to a teammate or opponent to acknowledge a well-executed play or strategy.


Xhair (Crosshair): The aiming reticle displayed on the screen, customizable in various ways to suit individual preferences.

Zeused: The act of being killed by a Zeus x27, a taser-like weapon that delivers a one-shot kill at extremely close range.


If you play CS:GO for any length of time, you’ll be quick to realize that the game itself and the community around it are filled with an extensive array of terminology.

And while these terms add depth to the game’s strategies and enhance the overall communication within a team, it can be disorienting if you’re out of the loop. We hope this glossary will help you to enjoy the game to its fullest.

And if you want to get even more out of your CSGO experience, you can get involved in the Counterstrike gambling community that surrounds the game. You can play a variety of games of chance and potentially win big on a site like CSGOFast, which offers free coins when you sign up.

Or, you could try CSGOPolygon, which offers a wide range of casino games like roulette and plinko — and they give you free coins on signup, too.

So, learn the lingo and get out there and have some fun! Good luck!

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